Another test. Sorry if you’re seeing this.
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Another test. Sorry if you’re seeing this.
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Hey, people! Ok, today we’re going for a fairly back-to-basics column – it’s pretty clear that the number one issue in the web series community at the moment is cash, the getting of it, and the using of it to fund projects. It could be funding, it could be an exit strategy – but, put simply, we all want to know how to make money on YouTube. Or Vimeo. Or wherever.
Now, of course, most people immediately leap from “make money on YouTube” to ads, and the YouTube partner program. Unfortunately, it’s reasonably well-understood that unless you have truly insane traffic, ads from a third party you don’t control, choose, or even profit more than 50% from are one of the worst ways to make cash from content. In a previous column on making money with webseries, I’ve suggested that you need to be in the million-views territory per month in order to earn a semi-reasonable living from it. That math is still right.
Fortunately, there are better options – and better ways to execute them, too.
In the mainstream Internet Marketing world, affiliate sales are probably the most common and also most successful way for marketers to start making money. They don’t require much effort, and they can earn very nicely – there are a significant number of people out there earning in the thousands or higher with affiliate products.
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So, it’s new project season here at Guerilla Showrunner Towers, and as you may have seen on Twitter, I’m considering working on a more detailed manual for show promotion than I could offer in a blog post.
Now, I’ve made the mistake of developing something big without checking it’s needed before, and it just wastes everyone’s time.
So – would you be interested in buying a complete guide to promoting your online film or series? It’d basically cover the same strategies that I used to get BloodSpell 100k+ viewers and exposure on CNN and a whole bunch of other places, Kamikaze Cookery featured all over the ‘net, and so on, plus a whole bunch of new stuff I’ve learned in the last couple of years.
Topics I’m currently thinking to cover would include:
So – sound interesting enough to spend a bit of cash on? And if so, what topics would you be particularly interested in seeing covered?
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Crowdsourced funding – it’s the new revolution! Just start your Indiegogo or Kickstarter campaign, call your mates, put it up on Twitter, and bingo! No problems, right?
Actually, it looks like there are a lot of problems. Funding is funding is funding, whether you’re talking to a major studio, a rich investor, or a crowd from whom you plan to source. You’ve still got to persuade them that they should give you money – and that means sales.
I’m seeing a lot of Indiegogo campaigns making the same mistakes – mistakes that are pretty obvious if you’ve got a background in sales and Internet Marketing, but probably not at all if you don’t…
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Heya, and welcome to the final part in our series on creating websites for your web show or series.
This week, we’re going to be talking about running one final test – but it’s a test you really want to be sure your site can pass.
Hoping your series will go viral? Or pitching to sites like Digg or major press outlets? Then you need to make sure that if you get that sort of exposure your site doesn’t let you down.
Load testing – testing how well your site will cope if a whole load of people suddenly want to read it – used to be a pain in the ass if you weren’t a techie. Does “ab [ -A auth-username:password ] [ -c concurrency ] [ -C cookie-name=value ] [ -d ] [ -e csv-file ] [ -g gnuplot-file ] [ -h ] [ -H custom-header ] ” sound like your idea of a fun afternoon?
That was a problem, because normally the first sign you’d have that your site might not be ready for a big traffic surge would be when a large site mentioned your series, and your mood went from “woohoo!” to “Oh, god” in seconds flat as your site became totally unresponsive. It happened to me in the summer of 2006 when my show BloodSpell was mentioned on the huge blog BoingBoing – five minutes later, all that could be seen of the BloodSpell website was an error message.
(There was a happy ending – we managed to dive into the website code and fix it before we lost too many visitors, and the site subsequently stood up under a whole load more press attention as BloodSpell became remarkably successful. But I digress.)
Why does a perfectly functional website suddenly go pear-shaped? Well, there are a number of reasons, and they all boil down to inefficiencies that you might not notice when the site’s not getting many visitors, but that become extremely obvious as soon as the traffic mounts up. Most notably, WordPress websites do a LOT of database calls, and there’s only a fixed number of those that your server can handle a second. Much more traffic = many more calls = overloaded server = badness.
(That’s why we added a cache plugin in part 2, for those of you who have been following along.)
Fortunately, these days it’s easily possible to simulate a major traffic surge, thanks to the free service provided by a site called Load Impact. These guys started in the Hacker News community, and the service they provide is very cool. For free, they’ll simulate up to 50 simltaneous users hitting your site, and show you whether it holds up. (They also offer a paid service that will simulate a lot more, but unless you’ve got J J Abrams directing your series, you won’t need those sorts of numbers.)
Running a test with LoadImpact is simplicity itself – I recommend you start one now if you already have a website. Just open a new tab, load up the Load Impact website, type in your URL, and hit “start free test” on the next page. It may take a little while to get going, but it’ll get there.
50 concurrent users might not sound like a lot, but it’s a lot. A few weeks ago Guerilla Showrunner was featured on the front page of Hacker News, one of the bigger traffic sources out there on the Internet right now. We had something like 10k visitors inside a day – a number that is pretty comparable in my experience to the numbers you’ll get from the front page of BoingBoing or Digg, or other major showcase sites. I’ve not been featured on Reddit, unlike the others, but I believe you’ll get about 7k from them. In short, you’re not going to get a lot more than 10k visitors from any single traffic source – unless your series becomes genuinely newsworthy for sites like the New York Times, a 10k bump in a day is about the most you’ll ever see.
That 10k bump works out at… wait for it… about 8 concurrent visitors at any one time if they’re spending about 3 minutes on your site. In order to get up to more than the 50 concurrent visitors you’re testing through LoadImpact, you’d have to either be looking at more like a 50k bump (and there are NOT a lot of places that can drive those numbers), or visitors staying for 15 minutes or more.
So, in other words, for most series, if your site performs fine at 50 concurrent visitors it’ll be fine for anything.
So, what’s a reasonable load time? According to Jakob Neilsen (who has some critics, but is as good an authority for this particular metric as anyone), less than one second is optimal, and less than 10 seconds is vital. From my personal experience, I’d say that a site should load in under 5 seconds to avoid losing impatient viewers. If your LoadImpact test is showing your site as well below that benchmark, you’re golden!
There are a hell of a lot of reasons why a site can run slow, but here are some of the most obvious fixes you could try:
If all else fails, prepare a simple static HTML page containing your latest episodes, contact information, and a link to your RSS feed. If you do get a traffic surge, rename that to “Index.html”, rename whatever your current index file is, and stick your new “index.html” in the main folder of your website- it’ll act as a new, simple front page and handle the load better.
And that’s it! Now, you either know that you can handle a Happy Event, or at least you’re on the way to figuring out what’s slowing you up!
Any other tips for making sure your site’s ready for a serious Digging? How have your sites handled major traffic in the past?
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